UNIT+1.+KINEMATICS


 * KINEMATICS: DESCRIPTIVE PARTICLE MODELS **


 * UNIT II: CONSTANT VELOCITY PARTICLE MODEL **


 * Objects in Translation With Constant Velocity **

INSTRUCTIONAL GOALS Reference system, position and trajectory What is a particle model? Vectorial vs scalar concepts What is a free particle (FP)? What is its domain? FP’s kinematical properties and law of motion Motion map Multiple representations (graphical, algebraic, diagrammatic) Dimensions and units

LAB NOTES & INSTRUCTIONAL COMMENTS :
__ Bowling Ball Lab __ GRAPHING GAME

Motion Maps
UNIT II - WORKSHEET HELP VIDEOS


 * UNIT III: PARTICLE UNDERGOING UNIFORM ACCELERATION **


 * Objects in Linear Translation with Constant Acceleration **

INSTRUCTIONAL GOALS Average vs instantaneous rate of change: the case of velocity Acceleration vs. velocity What is a Constant Force Particle (CFP)? What is its domain? CFP’s kinematical properties and laws of motion Motion map Multiple representations (graphical, algebraic, diagrammatic) Free fall LAB NOTES & INSTRUCTIONAL COMMENTS:

Inclined rail lab

__Stadium Lab__

__UNIT III WORKSHEET HELP VIDEOS__

INSTRUCTIONAL GOALS Superposition principle FP in different inertial reference systems (FP + FP) CFP in a non-inertial reference system (CFP + CFP) CFP in different inertial reference systems (CFP + FP) Application of CFP in two dimensions: the case of a projectile Kinematical and dynamical properties, force diagrams and motion maps LAB NOTES & INSTRUCTIONAL COMMENTS: Behavior of a Projectile DEPLOYMENT EXERCISES TESTS & QUIZZES
 * UNIT VI: PARTICLE MODELS IN TWO DIMENSIONS **
 * Describing and Explaining Translation in a Plane by Combining FP and One-Dimensional CFP models **

Free fall with picket fence

VIDEOS Object or System media type="youtube" key="51GNAET2zFU" width="560" height="315"

Objects media type="youtube" key="JUBV-KfwGJw" width="560" height="315"

media type="youtube" key="AlRojAXBif4" width="560" height="315"

Tricky Problem: media type="youtube" key="lw-rhXczLGI" width="560" height="315"

Vectors: media type="youtube" key="ayQpSWhr3os" width="560" height="315"

UNIT 1. KINEMATICS [CR2a] • Kinematics in one-dimension: constant velocity and uniform accelerated motion • Vectors: vector components and resultant • Kinematics in two-dimensions: projectile motion Big Idea 3 Learning Objectives: 3.A.1.1, 3.A.1.2, 3.A.1.3

LAB -

To predict where two battery-powered cars will collide if they are released from opposite ends of the lab table at different times.
 * 1. Meeting Point

Science Practices 1.1, 1.2, 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.2, 5.3, 6.1, 6.2, 6.4, 7.2 || To determine the proper placement of an air track, a glider, and a motion detector to produce a motion that matches a set of given graphs: position, velocity, and acceleration versus time.
 * 2. Match the Graph (GI) [CR6b]

Science Practices 1.2, 1.5, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.3, 6.1, 6.4, 7.2 || To determine and compare the acceleration of two objects dropped simultaneously.
 * 3. Free-Fall Investigation

Science Practices 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.1, 5.3, 6.1, 6.4, 7.2 || To determine the value of a resultant of several vectors, and then compare that value to the values obtained through graphical and analytical methods.
 * 4. Vector Addition (GI) [CR6b]

Science Practices 1.1, 1.2, 1.4, 2.1, 2.2, 3.1, 4.1, 4.2, 4.3, 5.3, 6.1, 6.4, 7.2 ||